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Rpg maker mv show picture
Rpg maker mv show picture






rpg maker mv show picture

You can make some smaller, some larger, some located on a higher Y position, and how they're anchored at the base.

rpg maker mv show picture

You can set where each bust is located on the screen and the settings that apply to them. If you want to make something persist, I would recommend using pictures. That also means that saving while a bust is on the screen will not have them persist either as you would have to change scene to save. This means if you go to a different map or enter a menu, the busts will disappear from the screen. They will NOT persist through a scene change. Since the Message Window is located above pictures, that means the message bust is located above them, too.īusts are temporal. The message bust is located in front of the Message Window but behind the Message Window's text. Screen busts are located behind pictures. By making busts separate sprites from pictures, there are less issues, too. While some of these options can be done through Show Picture event commands, having too many pictures on the screen can cause performance dips. This plugin supports one bust on the Message Window and ten other busts on the screen behind it.īusts can move, fade in and out, change opacity, slide in and out, mirror themselves, change scale, and have tones applied to them. You can control all bust functions from either the Show Text event command itself or through Script Calls. This plugin adds bust support to RPG Maker MV's message system.








Rpg maker mv show picture